Thursday, September 30, 2010
Revised Story (Cinderella)
Tuesday, September 28, 2010
Midterm Project Outline part 1
Thursday, September 23, 2010
Midterm Project Proposal
Tuesday, September 21, 2010
Research Package parts 5 and 6
Project 5 Masking
Thursday, September 16, 2010
Project 4 version 2
40 words and 40 antonyms
1. idealized
2. grief
3. mystery
4. hallucination
5. baggage
6. searching
7. belonging
8. loss
9. phantasmagoric
10. torment
11. sympathy
12. comfort
13. hazy
14. transcendent
15. material
16. included
17. bygone
18. dream
19. glow
20. linked
21. memory
22. simple
23. homesick
24. quaint
25. miniature
26. care
27. graphic
28. pain
29. smell
30. encounter
31. exhilaration
32. tense
33. collywobbles
34. contempt
35. complacent
36. hope
37. tangible
38. distant
39. tranquil
40. reborn
1. reality
2. pleasure
3. illuminate
4. truth
6. found
7. tossed
8. gain
9. dull
10. bored
11. apathy
12. needle
13. clear
14. grounded
15. soul
16. separate
17. present
18. sickness
19. concrete
20. unfastened
21. disappear
22. grand
23. adventure
24. unusual
25. scale
26. forgotten
27. ordinary
28. joy
29. repulsed
30. flee
31. stop
32. expanse
33. calm
34. wanted
35. swallowed
36. despair
37. smoke
38. skin
39. aggravated
40. decay
All the highlighted words are the ones I sketched quickly in the previous post.
80 words and 40 images
Tuesday, September 14, 2010
Project 4
For this assignment we had to take our characters we created (project 3) and animate them in an environment in After Effects. We had to utilize the null tool and expressions. I decided for this project since after looking at my baby doll character (and her slightly disturbing gaze) that any environment would have to have some sort of creepy factor. I decided to look at some old 2-D side scrolling video games from when I was a kid. I looked to Ahh! Real Monsters and Toy Story for the SuperNES and Nightmare Ned for Windows 95. I really think the artwork by Nick Jennings for Ned inspired me for this project. Its as if he mixed Chuck Jones and Tim Burton to create his artwork. I found that unfortunately it was very difficult to animate my character in After Effects mostly because I'm still such a novice. I also had a rough time figuring out composition hierarchy and the best way to order compositions. I'm planning on going back at some point and probably redoing the entire thing from After Effects. I think I just wanted more than I could handle at this point. Also I accidentally knocked one of my files offline and had to find and replace it which wasn't fun at all. When I do this project over I'll remember to be more organized. If this project helped me learn anything, it was the real amount of planning involved to make these projects (especially animating them).